Out of the Abyss
Platform: PC
Engine: Unity
Design:
- Alexander Lund
- Henry Helin
- Linus Thorelli
2D:
- Jonatan Wallén
- Julia Nilsson
3D:
- Andreas Olsson
- Jesper Hedin
- Joseph Stameus
- Zackarias Vinterhed
About
Out of the Abyss was developed in seven weeks with a team of nine people at FutureGames in Stockholm.
It’s a First-Person Shooter with procedurally generated dungeons. Explore an underground city and find generators to power-up the city’s central elevator. As you explore you will find modules to upgrade your grenade launcher with specialized ammo to help you destroy the threats of the abyss.
My Role
I was the Level Designer for this project. We wanted a large overworld to explore with enterances to procedurally generated dungeons.
As the dungeons were procedurally generated I designed the levels as single rooms that would be connected through doorways.
I also created the city district that the player explores outside the dungeons.